/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxgl.ecs.action; import com.almasb.fxgl.ecs.Control; import com.almasb.fxgl.ecs.Entity; /** * A single entity action. * Unlike a {@link Control} the action is finished after its execution, * a control is active during the entity lifetime (or until removed). * * @author Almas Baimagambetov (almaslvl@gmail.com) */ public abstract class Action<T extends Entity> { private T entity; /** * @return entity to which the action is attached, or null if action is not attached */ public final T getEntity() { return entity; } void setEntity(T entity) { if (entity == null && this.entity == null) throw new IllegalStateException("Attempt to clear entity but action is not attached to an entity"); if (entity != null && this.entity != null) throw new IllegalStateException("Attempt to set entity but action is already attached to an entity"); if (entity != null) onAdded(entity); else onRemoved(this.entity); this.entity = entity; } protected void onAdded(T entity) { // no-op } protected void onRemoved(T entity) { // no-op } /** * @return true if this action is complete and does not require further execution */ public abstract boolean isComplete(); /** * Called on entity world update tick. * * @param entity the entity to which this action is attached * @param tpf time per frame */ protected abstract void onUpdate(T entity, double tpf); }