/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.almasb.fxgl.ecs.action;
import com.almasb.fxgl.ecs.Control;
import com.almasb.fxgl.ecs.Entity;
/**
* A single entity action.
* Unlike a {@link Control} the action is finished after its execution,
* a control is active during the entity lifetime (or until removed).
*
* @author Almas Baimagambetov (almaslvl@gmail.com)
*/
public abstract class Action<T extends Entity> {
private T entity;
/**
* @return entity to which the action is attached, or null if action is not attached
*/
public final T getEntity() {
return entity;
}
void setEntity(T entity) {
if (entity == null && this.entity == null)
throw new IllegalStateException("Attempt to clear entity but action is not attached to an entity");
if (entity != null && this.entity != null)
throw new IllegalStateException("Attempt to set entity but action is already attached to an entity");
if (entity != null)
onAdded(entity);
else
onRemoved(this.entity);
this.entity = entity;
}
protected void onAdded(T entity) {
// no-op
}
protected void onRemoved(T entity) {
// no-op
}
/**
* @return true if this action is complete and does not require further execution
*/
public abstract boolean isComplete();
/**
* Called on entity world update tick.
*
* @param entity the entity to which this action is attached
* @param tpf time per frame
*/
protected abstract void onUpdate(T entity, double tpf);
}