/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.almasb.fxglgames.pong; import com.almasb.fxgl.ecs.Entity; import com.almasb.fxgl.entity.component.BoundingBoxComponent; import com.almasb.fxgl.entity.component.TypeComponent; /** * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class EnemyBatControl extends BatControl { private Entity ball; @Override public void onUpdate(Entity entity, double tpf) { super.onUpdate(entity, tpf); if (ball == null) { for (Entity e : entity.getWorld().getEntitiesByComponent(TypeComponent.class)) { if (e.getComponentUnsafe(TypeComponent.class).isType(EntityType.BALL)) { ball = e; break; } } } else { moveAI(); } } private void moveAI() { BoundingBoxComponent ballBox = ball.getComponentUnsafe(BoundingBoxComponent.class); BoundingBoxComponent batBox = getEntity().getComponentUnsafe(BoundingBoxComponent.class); boolean isBallToLeft = ballBox.getMaxXWorld() <= batBox.getMinXWorld(); if (ballBox.getMinYWorld() < batBox.getMinYWorld()) { if (isBallToLeft) up(); else down(); } else if (ballBox.getMinYWorld() > batBox.getMinYWorld()) { if (isBallToLeft) down(); else up(); } else { stop(); } } }