/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.dynamics.contacts; import com.almasb.fxgl.core.math.Vec2; import org.jbox2d.collision.Manifold.ManifoldType; import org.jbox2d.common.JBoxSettings; public class ContactPositionConstraint { Vec2[] localPoints = new Vec2[JBoxSettings.maxManifoldPoints]; final Vec2 localNormal = new Vec2(); final Vec2 localPoint = new Vec2(); int indexA; int indexB; float invMassA, invMassB; final Vec2 localCenterA = new Vec2(); final Vec2 localCenterB = new Vec2(); float invIA, invIB; ManifoldType type; float radiusA, radiusB; int pointCount; public ContactPositionConstraint() { for (int i = 0; i < localPoints.length; i++) { localPoints[i] = new Vec2(); } } }