/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * Created at 7:23:39 AM Jan 20, 2011 */ package org.jbox2d.dynamics.joints; import com.almasb.fxgl.core.math.Vec2; import org.jbox2d.dynamics.Body; /** * Friction joint definition. * * @author Daniel Murphy */ public class FrictionJointDef extends JointDef { /** * The local anchor point relative to bodyA's origin. */ public final Vec2 localAnchorA; /** * The local anchor point relative to bodyB's origin. */ public final Vec2 localAnchorB; /** * The maximum friction force in N. */ public float maxForce; /** * The maximum friction torque in N-m. */ public float maxTorque; public FrictionJointDef() { super(JointType.FRICTION); localAnchorA = new Vec2(); localAnchorB = new Vec2(); maxForce = 0f; maxTorque = 0f; } /** * Initialize the bodies, anchors, axis, and reference angle using the world anchor and world * axis. */ public void initialize(Body bA, Body bB, Vec2 anchor) { bodyA = bA; bodyB = bB; bA.getLocalPointToOut(anchor, localAnchorA); bB.getLocalPointToOut(anchor, localAnchorB); } }