/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package sandbox;
import com.almasb.fxgl.algorithm.Grid;
import com.almasb.fxgl.algorithm.MapGenerator;
import com.almasb.fxgl.algorithm.TileType;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import kotlin.Pair;
import java.util.Arrays;
/**
* Test for random map generation algorithm.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class MapTest extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("Map");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
private static final int TILE_SIZE = 10;
// 1. Define A* grid
private Grid grid;
@Override
protected void initGame() {
// 2. init grid width x height
grid = new MapGenerator(1000).create(128, 72, Arrays.asList(
new Pair<>(TileType.WATER, 79),
new Pair<>(TileType.EARTH, 3000)));
for (int i = 0; i < grid.getHeight(); i++) {
for (int j = 0; j < grid.getWidth(); j++) {
final int x = j;
final int y = i;
GameEntity tile = new GameEntity();
tile.getPositionComponent().setValue(j*TILE_SIZE, i*TILE_SIZE);
Rectangle graphics = new Rectangle(TILE_SIZE, TILE_SIZE,
grid.getTile(x, y).getType() == TileType.WATER ? Color.BLUE : Color.BROWN);
tile.getViewComponent().setView(graphics);
getGameWorld().addEntity(tile);
}
}
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}