/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.jbox2d.common; import com.almasb.fxgl.core.math.Vec2; import java.io.Serializable; /** * Represents a rotation. * * @author Daniel */ public class Rotation implements Serializable { private static final long serialVersionUID = 1L; public float s, c; // sin and cos public Rotation() { setIdentity(); } public Rotation(float angle) { set(angle); } public float getSin() { return s; } public float getCos() { return c; } public Rotation set(float angle) { s = JBoxUtils.sin(angle); c = JBoxUtils.cos(angle); return this; } public Rotation set(Rotation other) { s = other.s; c = other.c; return this; } public Rotation setIdentity() { s = 0; c = 1; return this; } public float getAngle() { return JBoxUtils.atan2(s, c); } public void getXAxis(Vec2 xAxis) { xAxis.set(c, s); } public void getYAxis(Vec2 yAxis) { yAxis.set(-s, c); } @Override public Rotation clone() { Rotation copy = new Rotation(); copy.s = s; copy.c = c; return copy; } @Override public String toString() { return "Rot(s:" + s + ", c:" + c + ")"; } public static final void mul(Rotation q, Rotation r, Rotation out) { float tempc = q.c * r.c - q.s * r.s; out.s = q.s * r.c + q.c * r.s; out.c = tempc; } public static final void mulUnsafe(Rotation q, Rotation r, Rotation out) { assert (r != out); assert (q != out); // [qc -qs] * [rc -rs] = [qc*rc-qs*rs -qc*rs-qs*rc] // [qs qc] [rs rc] [qs*rc+qc*rs -qs*rs+qc*rc] // s = qs * rc + qc * rs // c = qc * rc - qs * rs out.s = q.s * r.c + q.c * r.s; out.c = q.c * r.c - q.s * r.s; } public static final void mulTrans(Rotation q, Rotation r, Rotation out) { final float tempc = q.c * r.c + q.s * r.s; out.s = q.c * r.s - q.s * r.c; out.c = tempc; } public static final void mulTransUnsafe(Rotation q, Rotation r, Rotation out) { // [ qc qs] * [rc -rs] = [qc*rc+qs*rs -qc*rs+qs*rc] // [-qs qc] [rs rc] [-qs*rc+qc*rs qs*rs+qc*rc] // s = qc * rs - qs * rc // c = qc * rc + qs * rs out.s = q.c * r.s - q.s * r.c; out.c = q.c * r.c + q.s * r.s; } public static final void mulToOut(Rotation q, Vec2 v, Vec2 out) { float tempy = q.s * v.x + q.c * v.y; out.x = q.c * v.x - q.s * v.y; out.y = tempy; } public static final void mulToOutUnsafe(Rotation q, Vec2 v, Vec2 out) { out.x = q.c * v.x - q.s * v.y; out.y = q.s * v.x + q.c * v.y; } public static final void mulTrans(Rotation q, Vec2 v, Vec2 out) { final float tempy = -q.s * v.x + q.c * v.y; out.x = q.c * v.x + q.s * v.y; out.y = tempy; } public static final void mulTransUnsafe(Rotation q, Vec2 v, Vec2 out) { out.x = q.c * v.x + q.s * v.y; out.y = -q.s * v.x + q.c * v.y; } }