/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s05uimenus; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.FXGL; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.scene.FXGLMenu; import com.almasb.fxgl.scene.SceneFactory; import com.almasb.fxgl.scene.menu.FXGLDefaultMenu; import com.almasb.fxgl.scene.menu.MenuType; import com.almasb.fxgl.service.ServiceType; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.Node; import javafx.scene.text.Text; import org.jetbrains.annotations.NotNull; /** * Shows how to use custom background in menus. */ public class CustomMenuBackgroundSample extends GameApplication { @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("BG Sample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(true); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); settings.addServiceType(new ServiceType<SceneFactory>() { @Override public Class<SceneFactory> service() { return SceneFactory.class; } @Override public Class<? extends SceneFactory> serviceProvider() { return MySceneFactory.class; } }); } public static class MySceneFactory extends SceneFactory { @NotNull @Override public FXGLMenu newMainMenu(@NotNull GameApplication app) { return new FXGLDefaultMenu(app, MenuType.MAIN_MENU) { @Override protected Node createBackground(double width, double height) { return FXGL.getAssetLoader().loadTexture("custom_bg.png"); } @Override protected Node createTitleView(String title) { return new Text(""); } }; } // 4. override game menu @NotNull @Override public FXGLMenu newGameMenu(@NotNull GameApplication app) { return new FXGLDefaultMenu(app, MenuType.GAME_MENU) { @Override protected Node createBackground(double width, double height) { return FXGL.getAssetLoader().loadTexture("custom_bg.png"); } @Override protected Node createTitleView(String title) { return new Text(""); } }; } } @Override protected void initInput() {} @Override protected void initAssets() {} @Override protected void initGame() {} @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }