/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s05uimenus;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.FXGL;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.scene.FXGLMenu;
import com.almasb.fxgl.scene.SceneFactory;
import com.almasb.fxgl.scene.menu.FXGLDefaultMenu;
import com.almasb.fxgl.scene.menu.MenuType;
import com.almasb.fxgl.service.ServiceType;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.Node;
import javafx.scene.text.Text;
import org.jetbrains.annotations.NotNull;
/**
* Shows how to use custom background in menus.
*/
public class CustomMenuBackgroundSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("BG Sample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(true);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
settings.addServiceType(new ServiceType<SceneFactory>() {
@Override
public Class<SceneFactory> service() {
return SceneFactory.class;
}
@Override
public Class<? extends SceneFactory> serviceProvider() {
return MySceneFactory.class;
}
});
}
public static class MySceneFactory extends SceneFactory {
@NotNull
@Override
public FXGLMenu newMainMenu(@NotNull GameApplication app) {
return new FXGLDefaultMenu(app, MenuType.MAIN_MENU) {
@Override
protected Node createBackground(double width, double height) {
return FXGL.getAssetLoader().loadTexture("custom_bg.png");
}
@Override
protected Node createTitleView(String title) {
return new Text("");
}
};
}
// 4. override game menu
@NotNull
@Override
public FXGLMenu newGameMenu(@NotNull GameApplication app) {
return new FXGLDefaultMenu(app, MenuType.GAME_MENU) {
@Override
protected Node createBackground(double width, double height) {
return FXGL.getAssetLoader().loadTexture("custom_bg.png");
}
@Override
protected Node createTitleView(String title) {
return new Text("");
}
};
}
}
@Override
protected void initInput() {}
@Override
protected void initAssets() {}
@Override
protected void initGame() {}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}