/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package sandbox; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.settings.GameSettings; import javafx.geometry.Point2D; import javafx.scene.input.KeyCode; import javafx.scene.shape.Rectangle; import java.util.HashMap; import java.util.Map; /** * @author Almas Baimagambetov (almaslvl@gmail.com) */ public class TimeApp extends GameApplication { private Map<Long, Point2D> data = new HashMap<>(); private long index = 0; @Override protected void initSettings(GameSettings settings) { settings.setTitle("TimeApp"); settings.setMenuEnabled(false); settings.setIntroEnabled(false); } @Override protected void initInput() { getInput().addAction(new UserAction("Right") { @Override protected void onAction() { player.translateX(5); data.put(index++, player.getPosition()); } }, KeyCode.D); getInput().addAction(new UserAction("Rewind") { @Override protected void onAction() { if (index > 0) { player.setPosition(data.get(--index)); } } }, KeyCode.R); } @Override protected void initAssets() { } private GameEntity player; @Override protected void initGame() { player = Entities.builder() .viewFromNode(new Rectangle(40, 40)) .buildAndAttach(getGameWorld()); } @Override protected void initPhysics() { } @Override protected void initUI() { } @Override protected void onUpdate(double tpf) { } public static void main(String[] args) { launch(args); } }