/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s03entities;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.component.SelectableComponent;
import com.almasb.fxgl.input.UserAction;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.input.KeyCode;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* Shows how to make entities selectable with mouse clicks.
* Press F to make player selectable.
* Press G to make player unselectable.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class SelectedEntitySample extends GameApplication {
private enum Type {
PLAYER, ENEMY
}
private GameEntity player, enemy;
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("SelectedEntitySample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setProfilingEnabled(true);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initInput() {
getInput().addAction(new UserAction("Make unselectable") {
@Override
protected void onActionBegin() {
player.getComponentUnsafe(SelectableComponent.class)
.setValue(false);
}
}, KeyCode.F);
getInput().addAction(new UserAction("Make selectable") {
@Override
protected void onActionBegin() {
player.getComponentUnsafe(SelectableComponent.class)
.setValue(true);
}
}, KeyCode.G);
}
@Override
protected void initAssets() {}
@Override
protected void initGame() {
player = Entities.builder()
.type(Type.PLAYER)
.at(100, 100)
.viewFromNode(new Rectangle(40, 40))
// 1. attach selectable component
.with(new SelectableComponent(true))
.buildAndAttach(getGameWorld());
enemy = Entities.builder()
.type(Type.ENEMY)
.at(200, 100)
.viewFromNode(new Rectangle(40, 40, Color.RED))
.with(new SelectableComponent(true))
.buildAndAttach(getGameWorld());
// 2. click on entity and see it being selected
getGameWorld().selectedEntityProperty().addListener((o, oldEntity, newEntity) -> {
System.out.println(oldEntity);
System.out.println(newEntity);
});
}
@Override
protected void initPhysics() {}
@Override
protected void initUI() {}
@Override
protected void onUpdate(double tpf) {}
public static void main(String[] args) {
launch(args);
}
}