/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.entity.component.SelectableComponent; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.settings.GameSettings; import javafx.scene.input.KeyCode; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; /** * Shows how to make entities selectable with mouse clicks. * Press F to make player selectable. * Press G to make player unselectable. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class SelectedEntitySample extends GameApplication { private enum Type { PLAYER, ENEMY } private GameEntity player, enemy; @Override protected void initSettings(GameSettings settings) { settings.setWidth(800); settings.setHeight(600); settings.setTitle("SelectedEntitySample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { getInput().addAction(new UserAction("Make unselectable") { @Override protected void onActionBegin() { player.getComponentUnsafe(SelectableComponent.class) .setValue(false); } }, KeyCode.F); getInput().addAction(new UserAction("Make selectable") { @Override protected void onActionBegin() { player.getComponentUnsafe(SelectableComponent.class) .setValue(true); } }, KeyCode.G); } @Override protected void initAssets() {} @Override protected void initGame() { player = Entities.builder() .type(Type.PLAYER) .at(100, 100) .viewFromNode(new Rectangle(40, 40)) // 1. attach selectable component .with(new SelectableComponent(true)) .buildAndAttach(getGameWorld()); enemy = Entities.builder() .type(Type.ENEMY) .at(200, 100) .viewFromNode(new Rectangle(40, 40, Color.RED)) .with(new SelectableComponent(true)) .buildAndAttach(getGameWorld()); // 2. click on entity and see it being selected getGameWorld().selectedEntityProperty().addListener((o, oldEntity, newEntity) -> { System.out.println(oldEntity); System.out.println(newEntity); }); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} public static void main(String[] args) { launch(args); } }