/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.jbox2d.dynamics.contacts;
import com.almasb.fxgl.core.math.Vec2;
import org.jbox2d.common.JBoxSettings;
import org.jbox2d.common.Mat22;
public class ContactVelocityConstraint {
public VelocityConstraintPoint[] points = new VelocityConstraintPoint[JBoxSettings.maxManifoldPoints];
public final Vec2 normal = new Vec2();
public final Mat22 normalMass = new Mat22();
public final Mat22 K = new Mat22();
public int indexA;
public int indexB;
public float invMassA, invMassB;
public float invIA, invIB;
public float friction;
public float restitution;
public float tangentSpeed;
public int pointCount;
public int contactIndex;
public ContactVelocityConstraint() {
for (int i = 0; i < points.length; i++) {
points[i] = new VelocityConstraintPoint();
}
}
public static class VelocityConstraintPoint {
public final Vec2 rA = new Vec2();
public final Vec2 rB = new Vec2();
public float normalImpulse;
public float tangentImpulse;
public float normalMass;
public float tangentMass;
public float velocityBias;
}
}