/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package sandbox.shooter;
import com.almasb.fxgl.ecs.AbstractControl;
import com.almasb.fxgl.ecs.Entity;
import com.almasb.fxgl.entity.EntityView;
import com.almasb.fxgl.entity.GameEntity;
import com.almasb.fxgl.entity.component.CollidableComponent;
import com.almasb.fxgl.entity.component.PositionComponent;
import com.almasb.fxgl.entity.control.OffscreenCleanControl;
import com.almasb.fxgl.entity.control.ProjectileControl;
import javafx.geometry.Point2D;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
/**
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class PlayerControl extends AbstractControl {
@Override
public void onUpdate(Entity entity, double tpf) {
}
public void shoot(Point2D direction) {
GameEntity bullet = new GameEntity();
bullet.getTypeComponent().setValue(FXShooterApp.EntityType.BULLET);
bullet.getPositionComponent().setValue(getEntity().getComponentUnsafe(PositionComponent.class).getValue().add(20, 20));
bullet.getViewComponent().setView(new EntityView(new Rectangle(10, 2, Color.BLACK)), true);
bullet.addComponent(new CollidableComponent(true));
bullet.addControl(new OffscreenCleanControl());
bullet.addControl(new ProjectileControl(direction, 10 * 60));
BulletComponent bulletData = new BulletComponent();
bulletData.setDamage(1);
bulletData.setHp(1);
bulletData.setSpeed(10);
bullet.addComponent(bulletData);
getEntity().getWorld().addEntity(bullet);
}
}