/*
* The MIT License (MIT)
*
* FXGL - JavaFX Game Library
*
* Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package s07particles;
import com.almasb.fxgl.app.ApplicationMode;
import com.almasb.fxgl.app.GameApplication;
import com.almasb.fxgl.effect.ParticleControl;
import com.almasb.fxgl.effect.ParticleEmitter;
import com.almasb.fxgl.effect.ParticleEmitters;
import com.almasb.fxgl.entity.Entities;
import com.almasb.fxgl.settings.GameSettings;
import javafx.scene.paint.Color;
/**
* Using particles with source images and colorization.
*
* @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
*/
public class RainSample extends GameApplication {
@Override
protected void initSettings(GameSettings settings) {
settings.setWidth(800);
settings.setHeight(600);
settings.setTitle("RainSample");
settings.setVersion("0.1");
settings.setFullScreen(false);
settings.setIntroEnabled(false);
settings.setMenuEnabled(false);
settings.setCloseConfirmation(false);
settings.setProfilingEnabled(false);
settings.setApplicationMode(ApplicationMode.DEVELOPER);
}
@Override
protected void initGame() {
Entities.builder()
.viewFromTexture("underwater3.png")
.buildAndAttach(getGameWorld());
// example - multiply color with existing
ParticleEmitter emitter = ParticleEmitters.newRainEmitter((int)getWidth() / 2);
emitter.setSourceImage(getAssetLoader().loadTexture("rain.png").multiplyColor(Color.RED).getImage());
Entities.builder()
.with(new ParticleControl(emitter))
.buildAndAttach(getGameWorld());
// example - set color
ParticleEmitter emitter2 = ParticleEmitters.newRainEmitter((int)getWidth() / 2);
emitter2.setSourceImage(getAssetLoader().loadTexture("rain.png").toColor(Color.RED).getImage());
Entities.builder()
.at(getWidth() / 2, 0)
.with(new ParticleControl(emitter2))
.buildAndAttach(getGameWorld());
}
public static void main(String[] args) {
launch(args);
}
}