/* * The MIT License (MIT) * * FXGL - JavaFX Game Library * * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package s03entities; import com.almasb.fxgl.app.ApplicationMode; import com.almasb.fxgl.app.GameApplication; import com.almasb.fxgl.entity.Entities; import com.almasb.fxgl.entity.GameEntity; import com.almasb.fxgl.input.UserAction; import com.almasb.fxgl.service.Input; import com.almasb.fxgl.settings.GameSettings; import com.almasb.fxgl.texture.AnimatedTexture; import com.almasb.fxgl.texture.AnimationChannel; import com.almasb.fxgl.texture.Texture; import javafx.geometry.HorizontalDirection; import javafx.geometry.Rectangle2D; import javafx.geometry.VerticalDirection; import javafx.scene.input.MouseButton; import javafx.util.Duration; /** * Shows how to use sprite sheet animations and how to build sprite sheets * through code. * * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com) */ public class AnimationSample extends GameApplication { private enum AnimChannel implements AnimationChannel { IDLE(new Rectangle2D(0, 0, 290 * 10, 500)), RUN(new Rectangle2D(0, 500, 376 * 10, 520)), ATTACK(new Rectangle2D(0, 500 + 520, 524 * 10, 565)), JUMP(new Rectangle2D(0, 500 + 520 + 565, 399 * 10, 543)), THROW(new Rectangle2D(0, 500 + 520 + 565 + 543, 383 * 10, 514)); private Rectangle2D area; AnimChannel(Rectangle2D area) { this.area = area; } @Override public Rectangle2D area() { return area; } @Override public int frames() { return 10; } @Override public Duration duration() { return Duration.seconds(0.33); } } private GameEntity player; @Override protected void initSettings(GameSettings settings) { settings.setWidth(1280); settings.setHeight(720); settings.setTitle("AnimationSample"); settings.setVersion("0.1"); settings.setFullScreen(false); settings.setIntroEnabled(false); settings.setMenuEnabled(false); settings.setProfilingEnabled(true); settings.setApplicationMode(ApplicationMode.DEVELOPER); } @Override protected void initInput() { Input input = getInput(); input.addAction(new UserAction("Attack") { @Override protected void onAction() { //playerSprite.setAnimationChannel(AnimChannel.ATTACK); } @Override protected void onActionBegin() { playerSprite.setAnimationChannel(AnimChannel.ATTACK, () -> System.out.println("Animation End")); } @Override protected void onActionEnd() { //playerSprite.setAnimationChannel(AnimChannel.IDLE); } }, MouseButton.PRIMARY); } @Override protected void initAssets() { getAssetLoader().cache(); } @Override protected void initGame() { initPlayer(); } @Override protected void initPhysics() {} @Override protected void initUI() {} @Override protected void onUpdate(double tpf) {} private AnimatedTexture playerSprite; private void initPlayer() { player = Entities.builder() .at(300, 300) .buildAndAttach(getGameWorld()); playerSprite = buildSpriteSheet(); player.getViewComponent().setView(playerSprite); } private Texture spriteAttack, spriteRun, spriteIdle, spriteJump, spriteThrow, spriteFull; private AnimatedTexture buildSpriteSheet() { spriteAttack = getAssetLoader().loadTexture("Attack__000.png"); for (int i = 1; i <= 9; i++) { spriteAttack = spriteAttack.superTexture(getAssetLoader().loadTexture("Attack__00" + i + ".png"), HorizontalDirection.RIGHT); } spriteRun = getAssetLoader().loadTexture("Run__000.png"); for (int i = 1; i <= 9; i++) { spriteRun = spriteRun.superTexture(getAssetLoader().loadTexture("Run__00" + i + ".png"), HorizontalDirection.RIGHT); } spriteIdle = getAssetLoader().loadTexture("Idle__000.png"); for (int i = 1; i <= 9; i++) { spriteIdle = spriteIdle.superTexture(getAssetLoader().loadTexture("Idle__00" + i + ".png"), HorizontalDirection.RIGHT); } spriteJump = getAssetLoader().loadTexture("Jump__000.png"); for (int i = 1; i <= 9; i++) { spriteJump = spriteJump.superTexture(getAssetLoader().loadTexture("Jump__00" + i + ".png"), HorizontalDirection.RIGHT); } spriteThrow = getAssetLoader().loadTexture("Throw__000.png"); for (int i = 1; i <= 9; i++) { spriteThrow = spriteThrow.superTexture(getAssetLoader().loadTexture("Throw__00" + i + ".png"), HorizontalDirection.RIGHT); } spriteFull = spriteIdle .superTexture(spriteRun, VerticalDirection.DOWN) .superTexture(spriteAttack, VerticalDirection.DOWN) .superTexture(spriteJump, VerticalDirection.DOWN) .superTexture(spriteThrow, VerticalDirection.DOWN); return spriteFull.toAnimatedTexture(AnimChannel.IDLE); } public static void main(String[] args) { launch(args); } }