package com.aionemu.packetsamurai.gui.protocoleditor;
import java.awt.Component;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.util.EventObject;
import javax.swing.DefaultCellEditor;
import javax.swing.Icon;
import javax.swing.JTable;
import javax.swing.JTextField;
import javax.swing.tree.DefaultTreeCellRenderer;
import javax.swing.tree.TreeCellRenderer;
import org.jdesktop.swingx.JXTreeTable;
/**
* An editor that can be used to edit the tree column. This extends
* DefaultCellEditor and uses a JTextField (actually, TreeTableTextField)
* to perform the actual editing.
* <p>To support editing of the tree column we can not make the tree
* editable. The reason this doesn't work is that you can not use
* the same component for editing and renderering. The table may have
* the need to paint cells, while a cell is being edited. If the same
* component were used for the rendering and editing the component would
* be moved around, and the contents would change. When editing, this
* is undesirable, the contents of the text field must stay the same,
* including the caret blinking, and selections persisting. For this
* reason the editing is done via a TableCellEditor.
* <p>Another interesting thing to be aware of is how tree positions
* its render and editor. The render/editor is responsible for drawing the
* icon indicating the type of node (leaf, branch...). The tree is
* responsible for drawing any other indicators, perhaps an additional
* +/- sign, or lines connecting the various nodes. So, the renderer
* is positioned based on depth. On the other hand, table always makes
* its editor fill the contents of the cell. To get the allusion
* that the table cell editor is part of the tree, we don't want the
* table cell editor to fill the cell bounds. We want it to be placed
* in the same manner as tree places it editor, and have table message
* the tree to paint any decorations the tree wants. Then, we would
* only have to worry about the editing part. The approach taken
* here is to determine where tree would place the editor, and to override
* the <code>reshape</code> method in the JTextField component to
* nudge the textfield to the location tree would place it. Since
* JTreeTable will paint the tree behind the editor everything should
* just work. So, that is what we are doing here. Determining of
* the icon position will only work if the TreeCellRenderer is
* an instance of DefaultTreeCellRenderer. If you need custom
* TreeCellRenderers, that don't descend from DefaultTreeCellRenderer,
* and you want to support editing in JTreeTable, you will have
* to do something similiar.
*/
@SuppressWarnings("serial")
public class TreeTableTextCellEditor extends DefaultCellEditor {
/**
*
*/
private final JXTreeTable table;
public TreeTableTextCellEditor(JXTreeTable table) {
super(new TreeTableTextField());
this.table = table;
}
/**
* Overridden to determine an offset that tree would place the
* editor at. The offset is determined from the
* <code>getRowBounds</code> JTree method, and additionally
* from the icon DefaultTreeCellRenderer will use.
* <p>The offset is then set on the TreeTableTextField component
* created in the constructor, and returned.
*/
public Component getTableCellEditorComponent(JTable table,
Object value,
boolean isSelected,
int r, int c) {
Component component = super.getTableCellEditorComponent
(table, value, isSelected, r, c);
int offsetRow = r;
Rectangle bounds = this.table.getCellRect(offsetRow, 0, false);
int offset = bounds.x;
TreeCellRenderer tcr = this.table.getTreeCellRenderer();
if (tcr instanceof DefaultTreeCellRenderer) {
Object node = this.table.getPathForRow(offsetRow).getLastPathComponent();
int depth = this.table.getPathForRow(offsetRow).getPathCount();
offset += (depth - 1) * 20;
Icon icon;
if (this.table.getTreeTableModel().isLeaf(node))
icon = ((DefaultTreeCellRenderer)tcr).getLeafIcon();
else if (this.table.isExpanded(offsetRow))
icon = ((DefaultTreeCellRenderer)tcr).getOpenIcon();
else
icon = ((DefaultTreeCellRenderer)tcr).getClosedIcon();
if (icon != null) {
offset += ((DefaultTreeCellRenderer)tcr).getIconTextGap() +
icon.getIconWidth();
}
}
((TreeTableTextField)getComponent()).offset = offset;
return component;
}
/**
* This is overridden to forward the event to the tree. This will
* return true if the click count >= 3, or the event is null.
*/
public boolean isCellEditable(EventObject e) {
if (e instanceof MouseEvent) {
MouseEvent me = (MouseEvent)e;
if (me.getClickCount() >= 2) {
return true;
}
return false;
}
if (e == null) {
return true;
}
return false;
}
/**
* Component used by TreeTableCellEditor. The only thing this does
* is to override the <code>setBounds</code> method, and to ALWAYS
* make the x location be <code>offset</code>.
*/
static class TreeTableTextField extends JTextField
{
public int offset;
public void setBounds(int x, int y, int w, int h) {
int newX = Math.max(x, offset);
super.setBounds(newX, y, w - (newX - x), h);
}
}
}