package com.aionemu.packetsamurai.gui.protocoleditor; import java.awt.Component; import java.awt.Rectangle; import java.awt.event.MouseEvent; import java.util.EventObject; import javax.swing.DefaultCellEditor; import javax.swing.Icon; import javax.swing.JTable; import javax.swing.JTextField; import javax.swing.tree.DefaultTreeCellRenderer; import javax.swing.tree.TreeCellRenderer; import org.jdesktop.swingx.JXTreeTable; /** * An editor that can be used to edit the tree column. This extends * DefaultCellEditor and uses a JTextField (actually, TreeTableTextField) * to perform the actual editing. * <p>To support editing of the tree column we can not make the tree * editable. The reason this doesn't work is that you can not use * the same component for editing and renderering. The table may have * the need to paint cells, while a cell is being edited. If the same * component were used for the rendering and editing the component would * be moved around, and the contents would change. When editing, this * is undesirable, the contents of the text field must stay the same, * including the caret blinking, and selections persisting. For this * reason the editing is done via a TableCellEditor. * <p>Another interesting thing to be aware of is how tree positions * its render and editor. The render/editor is responsible for drawing the * icon indicating the type of node (leaf, branch...). The tree is * responsible for drawing any other indicators, perhaps an additional * +/- sign, or lines connecting the various nodes. So, the renderer * is positioned based on depth. On the other hand, table always makes * its editor fill the contents of the cell. To get the allusion * that the table cell editor is part of the tree, we don't want the * table cell editor to fill the cell bounds. We want it to be placed * in the same manner as tree places it editor, and have table message * the tree to paint any decorations the tree wants. Then, we would * only have to worry about the editing part. The approach taken * here is to determine where tree would place the editor, and to override * the <code>reshape</code> method in the JTextField component to * nudge the textfield to the location tree would place it. Since * JTreeTable will paint the tree behind the editor everything should * just work. So, that is what we are doing here. Determining of * the icon position will only work if the TreeCellRenderer is * an instance of DefaultTreeCellRenderer. If you need custom * TreeCellRenderers, that don't descend from DefaultTreeCellRenderer, * and you want to support editing in JTreeTable, you will have * to do something similiar. */ @SuppressWarnings("serial") public class TreeTableTextCellEditor extends DefaultCellEditor { /** * */ private final JXTreeTable table; public TreeTableTextCellEditor(JXTreeTable table) { super(new TreeTableTextField()); this.table = table; } /** * Overridden to determine an offset that tree would place the * editor at. The offset is determined from the * <code>getRowBounds</code> JTree method, and additionally * from the icon DefaultTreeCellRenderer will use. * <p>The offset is then set on the TreeTableTextField component * created in the constructor, and returned. */ public Component getTableCellEditorComponent(JTable table, Object value, boolean isSelected, int r, int c) { Component component = super.getTableCellEditorComponent (table, value, isSelected, r, c); int offsetRow = r; Rectangle bounds = this.table.getCellRect(offsetRow, 0, false); int offset = bounds.x; TreeCellRenderer tcr = this.table.getTreeCellRenderer(); if (tcr instanceof DefaultTreeCellRenderer) { Object node = this.table.getPathForRow(offsetRow).getLastPathComponent(); int depth = this.table.getPathForRow(offsetRow).getPathCount(); offset += (depth - 1) * 20; Icon icon; if (this.table.getTreeTableModel().isLeaf(node)) icon = ((DefaultTreeCellRenderer)tcr).getLeafIcon(); else if (this.table.isExpanded(offsetRow)) icon = ((DefaultTreeCellRenderer)tcr).getOpenIcon(); else icon = ((DefaultTreeCellRenderer)tcr).getClosedIcon(); if (icon != null) { offset += ((DefaultTreeCellRenderer)tcr).getIconTextGap() + icon.getIconWidth(); } } ((TreeTableTextField)getComponent()).offset = offset; return component; } /** * This is overridden to forward the event to the tree. This will * return true if the click count >= 3, or the event is null. */ public boolean isCellEditable(EventObject e) { if (e instanceof MouseEvent) { MouseEvent me = (MouseEvent)e; if (me.getClickCount() >= 2) { return true; } return false; } if (e == null) { return true; } return false; } /** * Component used by TreeTableCellEditor. The only thing this does * is to override the <code>setBounds</code> method, and to ALWAYS * make the x location be <code>offset</code>. */ static class TreeTableTextField extends JTextField { public int offset; public void setBounds(int x, int y, int w, int h) { int newX = Math.max(x, offset); super.setBounds(newX, y, w - (newX - x), h); } } }