/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package quest.ishalgen; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW; import com.aionemu.gameserver.questEngine.handlers.QuestHandler; import com.aionemu.gameserver.questEngine.model.QuestEnv; import com.aionemu.gameserver.questEngine.model.QuestState; import com.aionemu.gameserver.questEngine.model.QuestStatus; import com.aionemu.gameserver.skillengine.SkillEngine; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author Mr. Poke * */ public class _2002WheresRae extends QuestHandler { private final static int questId = 2002; protected _2002WheresRae() { super(questId); } @Override public void register() { qe.addQuestLvlUp(questId); qe.setNpcQuestData(203519).addOnTalkEvent(questId); qe.setNpcQuestData(203534).addOnTalkEvent(questId); qe.setNpcQuestData(203553).addOnTalkEvent(questId); qe.setNpcQuestData(700045).addOnTalkEvent(questId); qe.setNpcQuestData(203516).addOnTalkEvent(questId); qe.setNpcQuestData(203537).addOnTalkEvent(questId); qe.setNpcQuestData(210377).addOnKillEvent(questId); qe.setNpcQuestData(210378).addOnKillEvent(questId); } @Override public boolean onDialogEvent(QuestEnv env) { final Player player = env.getPlayer(); final QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null) return false; int var = qs.getQuestVarById(0); int targetId = 0; if(env.getVisibleObject() instanceof Npc) targetId = ((Npc) env.getVisibleObject()).getNpcId(); if(qs.getStatus() == QuestStatus.START) { switch (targetId) { case 203519: { switch(env.getDialogId()) { case 25: if(var == 0) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1011); case 10000: if (var == 0) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); return true; } } } case 203534: { switch(env.getDialogId()) { case 25: if(var == 1) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1352); case 10001: if (var == 1) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); return true; } } } case 790002: { switch(env.getDialogId()) { case 25: if(var == 2) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 1693); else if (var == 10) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2034); else if (var == 11) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2375); else if (var == 13) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2716); case 10002: case 10003: case 10005: if (var == 2 || var == 10) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); return true; } else if (var == 13) { qs.setQuestVarById(0, 14); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); return true; } break; case 33: if(var == 11) { if(collectItemCheck(env)) { SkillEngine.getInstance().getSkill(player, 8343, 1, player).useSkill(); qs.setQuestVarById(0, 99); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); ThreadPoolManager.getInstance().schedule(new Runnable(){ @Override public void run() { qs.setQuestVarById(0, 13); updateQuestStatus(player, qs); } }, 10000); return true; } else return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 2376); } } } break; case 700045: if(var == 11 && env.getDialogId() == -1) return true; break; case 203537: if(var == 14 && env.getDialogId() == -1) { qs.setQuestVarById(0, var + 1); updateQuestStatus(player, qs); Npc npc = (Npc)env.getVisibleObject(); questService.addNewSpawn(player.getWorldId(), player.getInstanceId(), 203553, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), true); npc.getController().onDie(null); //TODO check null or player return true; } break; case 203553: switch(env.getDialogId()) { case 25: if(var == 15) return sendQuestDialog(player, env.getVisibleObject().getObjectId(), 3398); case 10007: if(var == 15) { env.getVisibleObject().getController().delete(); qs.setStatus(QuestStatus.REWARD); updateQuestStatus(player, qs); PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10)); return true; } } } } else if(qs.getStatus() == QuestStatus.REWARD) { if(targetId == 203516) { return defaultQuestEndDialog(env); } } return false; } @Override public boolean onKillEvent(QuestEnv env) { Player player = env.getPlayer(); QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null) return false; int var = qs.getQuestVarById(0); int targetId = 0; if(env.getVisibleObject() instanceof Npc) targetId = ((Npc) env.getVisibleObject()).getNpcId(); if(qs.getStatus() != QuestStatus.START) return false; switch(targetId) { case 210377: case 210378: if(var >= 3 && var < 10) { qs.setQuestVarById(0, qs.getQuestVarById(0) + 1); updateQuestStatus(player, qs); return true; } } return false; } @Override public boolean onLvlUpEvent(QuestEnv env) { final Player player = env.getPlayer(); final QuestState qs = player.getQuestStateList().getQuestState(questId); if(qs == null || qs.getStatus() != QuestStatus.LOCKED) return false; qs.setStatus(QuestStatus.START); updateQuestStatus(player, qs); return true; } }