/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.loginserver.network.gameserver.serverpackets;
import com.aionemu.loginserver.network.gameserver.GsAuthResponse;
import com.aionemu.loginserver.network.gameserver.GsConnection;
import com.aionemu.loginserver.network.gameserver.GsServerPacket;
import java.nio.ByteBuffer;
/**
* This packet is response for CM_GS_AUTH its notify Gameserver if registration was ok or what was wrong.
*
* @author -Nemesiss-
*/
public class SM_GS_AUTH_RESPONSE extends GsServerPacket
{
/**
* Response for Gameserver authentication
*/
private final GsAuthResponse response;
/**
* Constructor.
*
* @param response
*/
public SM_GS_AUTH_RESPONSE(GsAuthResponse response)
{
super(0x00);
this.response = response;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(GsConnection con, ByteBuffer buf)
{
writeC(buf, getOpcode());
writeC(buf, response.getResponseId());
}
}