/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.loginserver.network.gameserver.serverpackets; import com.aionemu.loginserver.network.gameserver.GsAuthResponse; import com.aionemu.loginserver.network.gameserver.GsConnection; import com.aionemu.loginserver.network.gameserver.GsServerPacket; import java.nio.ByteBuffer; /** * This packet is response for CM_GS_AUTH its notify Gameserver if registration was ok or what was wrong. * * @author -Nemesiss- */ public class SM_GS_AUTH_RESPONSE extends GsServerPacket { /** * Response for Gameserver authentication */ private final GsAuthResponse response; /** * Constructor. * * @param response */ public SM_GS_AUTH_RESPONSE(GsAuthResponse response) { super(0x00); this.response = response; } /** * {@inheritDoc} */ @Override protected void writeImpl(GsConnection con, ByteBuffer buf) { writeC(buf, getOpcode()); writeC(buf, response.getResponseId()); } }