/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.condition; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.skillengine.model.Skill; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "TargetCondition") public class TargetCondition extends Condition { @XmlAttribute(required = true) protected TargetAttribute value; /** * Gets the value of the value property. * * @return * possible object is * {@link TargetAttribute } * */ public TargetAttribute getValue() { return value; } @Override public boolean verify(Skill skill) { if(value != TargetAttribute.NONE && skill.getFirstTarget() == null) { return false; } switch(value) { case NPC: return skill.getFirstTarget() instanceof Npc; case PC: return skill.getFirstTarget() instanceof Player; default: return false; } } }