/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.desires; import java.util.ConcurrentModificationException; import java.util.Iterator; import java.util.PriorityQueue; /** * This class represents desire queue, it's thread-safe. Desires can be added and removed. If desire is added - previous * desires will be checked, if same desire found then desire previous one will be removed from the queue * * @author SoulKeeper * @see com.aionemu.gameserver.ai.desires.Desire * @see com.aionemu.gameserver.ai.desires.AbstractDesire */ public class DesireQueue { /** * Prioritized Queue of desires, lazy initialization. */ protected PriorityQueue<Desire> queue; /** * Retuns first element of this queue not removing it. Returns null if there is no elements. * * @return first element or null */ public synchronized Desire peek() { return queue != null ? queue.peek() : null; } /** * Removes first element from the desires list and removes it. Returns null if there are no elements. * * @return first element from the desires list or null. */ public synchronized Desire poll() { if(queue != null) { return queue.poll(); } return null; } /** * Adds desire to the queue. * <p/> * <p/> * When adding object this method checks first for the same object by {@link AbstractDesire#equals(Object)}, if such * object found, next actions will be done:<br> * <br> * 1). Remove old desire instance from the list.<br> * 2). Check if those desires are same instances by "==".<br> * 3). If they are not the same instances, add desire power from old instance to new instance, if they are - do * nothing.<br> * <br> * After all add new desire instance to the list. * * @param desire * desire instance to add */ public synchronized void addDesire(Desire desire) { // Lazy initialization of desire queue if(queue == null) { queue = new PriorityQueue<Desire>(); } // Iterate over the list to find similiar desires Iterator<Desire> iterator = queue.iterator(); while(iterator.hasNext()) { Desire iterated = iterator.next(); // Find similiar desires by #equals method, they can be different instances. if(desire.equals(iterated)) { // Remove the old desire from the list iterator.remove(); // If current desire instance was not at the list - increase it's power // by the value of another instance power // and after that add it to the list if(desire != iterated) { desire.increaseDesirePower(iterated.getDesirePower()); } // Break iteration, desire list can't contain two same desires break; } } // finally add desire to the list queue.add(desire); } /** * Removes desire from this desireQueue. If desire was removed successfully this method return true, false * otherwiese * * @param desire * what desire to remove * @return result of desire removal */ public synchronized boolean removeDesire(Desire desire) { return queue != null && queue.remove(desire); } /** * Iterates over desires, you have to provide iteration handler and optionally filters.<br> * <br> * Handlers and filters can't call following methods: * <ul> * <li>{@link #addDesire(Desire)}</li> * <li>{@link #poll()}</li> * <li>{@link #removeDesire(Desire)}</li> * </ul> * <p/> * However, method {@link #clear() can be called}. * * @param handler * DesireIterationhandler that will be called on the iteration * @param filters * optional filters that will prevent passing unneede desires to the handler * @throws java.util.ConcurrentModificationException * only if called handler or filter modified this queue * @see com.aionemu.gameserver.ai.desires.DesireIteratorFilter * @see com.aionemu.gameserver.ai.desires.DesireIteratorFilter#isOk(Desire) * @see com.aionemu.gameserver.ai.desires.DesireIteratorHandler * @see com.aionemu.gameserver.ai.desires.DesireIteratorHandler#next(Desire , java.util.Iterator) */ public synchronized void iterateDesires(DesireIteratorHandler handler, DesireIteratorFilter... filters) throws ConcurrentModificationException { if(queue == null) { return; } Iterator<Desire> iterator = queue.iterator(); outer: while(iterator.hasNext()) { Desire desire = iterator.next(); if(filters != null && filters.length > 0) { for(DesireIteratorFilter filter : filters) { if(!filter.isOk(desire)) { continue outer; } } } handler.next(desire, iterator); } } /** * Returns true if this desire list contains same desire. Desires are compared by * {@link AbstractDesire#equals(Object)} method. * * @param desire * what desire to search * @return true if there is equal desire, false in other case. */ public synchronized boolean contains(Desire desire) { return queue.contains(desire); } /** * Returns true if this npc has no any desires added * * @return true if this npc has no any desires added */ public synchronized boolean isEmpty() { return queue == null || queue.isEmpty(); } /** * Clears all desires */ public synchronized void clear() { if(queue != null) { Desire desire = null; while((desire = queue.poll()) != null) desire.onClear(); } } /** * Returns size of the desire list * * @return size of remaining desires */ public synchronized int size() { return queue == null ? 0 : queue.size(); } }