/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.drop; /** * @author ATracer * */ public class DropTemplate { private int mobId; private int itemId; private int min; private int max; private float chance; /** * @param mobId * @param itemId * @param min * @param max * @param chance */ public DropTemplate(int mobId, int itemId, int min, int max, float chance) { this.mobId = mobId; this.itemId = itemId; this.min = min; this.max = max; this.chance = chance; } /** * @return the mobId */ public int getMobId() { return mobId; } /** * @return the itemId */ public int getItemId() { return itemId; } /** * @return the min */ public int getMin() { return min; } /** * @return the max */ public int getMax() { return max; } /** * @return the chance */ public float getChance() { return chance; } }