/*
* This file is part of aion-unique <aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.drop;
/**
* @author ATracer
*
*/
public class DropTemplate
{
private int mobId;
private int itemId;
private int min;
private int max;
private float chance;
/**
* @param mobId
* @param itemId
* @param min
* @param max
* @param chance
*/
public DropTemplate(int mobId, int itemId, int min, int max, float chance)
{
this.mobId = mobId;
this.itemId = itemId;
this.min = min;
this.max = max;
this.chance = chance;
}
/**
* @return the mobId
*/
public int getMobId()
{
return mobId;
}
/**
* @return the itemId
*/
public int getItemId()
{
return itemId;
}
/**
* @return the min
*/
public int getMin()
{
return min;
}
/**
* @return the max
*/
public int getMax()
{
return max;
}
/**
* @return the chance
*/
public float getChance()
{
return chance;
}
}