/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
//import org.apache.log4j.Logger;
import org.apache.log4j.Logger;
import com.aionemu.commons.objects.filter.ObjectFilter;
import com.aionemu.gameserver.model.ChatType;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.group.PlayerGroup;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_MESSAGE;
import com.aionemu.gameserver.restrictions.RestrictionsManager;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.chathandlers.ChatHandler;
import com.aionemu.gameserver.utils.chathandlers.ChatHandlerResponse;
import com.aionemu.gameserver.utils.chathandlers.ChatHandlers;
import com.google.inject.Inject;
/**
* Packet that reads normal chat messages.<br>
*
* @author SoulKeeper
*/
public class CM_CHAT_MESSAGE_PUBLIC extends AionClientPacket
{
/**
* Logger
*/
private static final Logger log = Logger.getLogger(CM_CHAT_MESSAGE_PUBLIC.class);
/**
* Chat type
*/
private ChatType type;
/**
* Chat message
*/
private String message;
@Inject
private ChatHandlers chatHandlers;
/**
* Constructs new client packet instance.
*
* @param opcode
*/
public CM_CHAT_MESSAGE_PUBLIC(int opcode)
{
super(opcode);
}
/**
* Reads chat message
*/
@Override
protected void readImpl()
{
type = ChatType.getChatTypeByInt(readC());
message = readS();
}
/**
* Prints debug info
*/
@Override
protected void runImpl()
{
final Player player = getConnection().getActivePlayer();
//log.info(String.format("Public Message [%s]: %s, Type: %s", player.getName(), message, type));
for(ChatHandler chatHandler : chatHandlers)
{
ChatHandlerResponse response = chatHandler.handleChatMessage(type, message, player);
if(response.isBlocked())
return;
message = response.getMessage();
}
if(RestrictionsManager.canChat(player))
{
switch(this.type)
{
case GROUP:
log.info(String.format("[MESSAGE] - GROUP <%d>: [%s]> %s", player.getPlayerGroup().getGroupId(), player.getName(), message));
broadcastToGroupMembers(player);
break;
case GROUP_LEADER:
log.info(String.format("[MESSAGE] - GROUP: [%s]> %s", player.getName(), message));
broadcastToGroupMembers(player);
break;
case LEGION:
log.info(String.format("[MESSAGE] - LEGION <%s>: [%s]> %s", player.getLegion().getLegionName(), player.getName(), message));
broadcastToLegionMembers(player);
break;
default:
log.info(String.format("[MESSAGE] - ALL: [%s]> %s", player.getName(), message));
broadcastToNonBlockedPlayers(player);
break;
}
}
}
/**
* Sends message to all players that are not in blocklist
*
* @param player
*/
private void broadcastToNonBlockedPlayers(final Player player)
{
PacketSendUtility.broadcastPacket(player, new SM_MESSAGE(player, message, type), true,
new ObjectFilter<Player>(){
@Override
public boolean acceptObject(Player object)
{
return !object.getBlockList().contains(player.getObjectId());
}
});
}
/**
* Sends message to all group members
*
* @param player
*/
private void broadcastToGroupMembers(final Player player)
{
PlayerGroup group = player.getPlayerGroup();
if(group != null)
{
for(Player groupPlayer : group.getMembers())
{
PacketSendUtility.sendPacket(groupPlayer, new SM_MESSAGE(player, message, type));
}
}
}
/**
* Sends message to all legion members
*
* @param player
*/
private void broadcastToLegionMembers(final Player player)
{
if(player.isLegionMember())
{
PacketSendUtility.broadcastPacketToLegion(player.getLegion(), new SM_MESSAGE(player, message, type), player
.getPosition().getWorld());
}
}
}