/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.dataholders.DataManager; import com.aionemu.gameserver.dataholders.loadingutils.XmlServiceProxy; import com.aionemu.gameserver.model.SkillElement; import com.aionemu.gameserver.skillengine.change.Change; import com.aionemu.gameserver.skillengine.effect.modifier.ActionModifier; import com.aionemu.gameserver.skillengine.effect.modifier.ActionModifiers; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.skillengine.model.HopType; import com.aionemu.gameserver.skillengine.model.SkillTemplate; import com.aionemu.gameserver.utils.stats.StatFunctions; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "Effect") public abstract class EffectTemplate { protected XmlServiceProxy xsp; protected ActionModifiers modifiers; protected List<Change> change; @XmlAttribute protected int effectid; @XmlAttribute(required = true) protected int duration; @XmlAttribute(name = "e") protected int position; @XmlAttribute(name = "basiclvl") protected int basicLvl; @XmlAttribute(name = "element") protected SkillElement element = SkillElement.NONE; @XmlElement(name = "subeffect") protected SubEffect subEffect; @XmlAttribute(name = "hoptype") protected HopType hopType; @XmlAttribute(name = "hopa") protected int hopA; @XmlAttribute(name = "hopb") protected int hopB; /** * @return the duration */ public int getDuration() { return duration; } /** * @return the modifiers */ public ActionModifiers getModifiers() { return modifiers; } /** * @return the change */ public List<Change> getChange() { return change; } /** * @return the effectid */ public int getEffectid() { return effectid; } /** * @return the position */ public int getPosition() { return position; } /** * @return the basicLvl */ public int getBasicLvl() { return basicLvl; } /** * @return the element */ public SkillElement getElement() { return element; } /** * @param value * @return */ protected int applyActionModifiers(Effect effect, int value) { if(modifiers == null) return value; /** * Only one of modifiers will be applied now */ for(ActionModifier modifier : modifiers.getActionModifiers()) { if(modifier.check(effect)) return modifier.analyze(effect, value); } return value; } /** * Calculate effect result * * @param effect */ public abstract void calculate(Effect effect); /** * Apply effect to effected * * @param effect */ public abstract void applyEffect(Effect effect); /** * Start effect on effected * * @param effect */ public void startEffect(Effect effect){}; /** * * @param effect */ public void calculateSubEffect(Effect effect) { if(subEffect == null) return; SkillTemplate template = DataManager.SKILL_DATA.getSkillTemplate(subEffect.getSkillId()); int duration = template.getEffectsDuration(); Effect newEffect = new Effect(effect.getEffector(), effect.getEffected(), template, template.getLvl(), duration); newEffect.initialize(); effect.setSpellStatus(newEffect.getSpellStatus()); effect.setSubEffect(newEffect); } /** * Hate will be added to result value only if particular * effect template has success result * * @param effect */ public void calculateHate(Effect effect) { if(hopType == null) return; if(effect.getSuccessEffect() < position) return; int currentHate = effect.getEffectHate(); switch(hopType) { case DAMAGE: currentHate += effect.getReserved1(); break; case SKILLLV: int skillLvl = effect.getSkillLevel(); currentHate += hopB + hopA * skillLvl; default: break; } effect.setEffectHate(StatFunctions.calculateHate(effect.getEffector(), currentHate)); } /** * * @param effect */ public void startSubEffect(Effect effect) { if(subEffect == null) return; effect.getSubEffect().applyEffect(); } /** * Do periodic effect on effected * * @param effect */ public void onPeriodicAction(Effect effect){}; /** * End effect on effected * * @param effect */ public void endEffect(Effect effect){}; }