/*
* This file is part of aion-unique <www.aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.controllers.movement;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
/**
* @author ATracer
*
*/
public class ActionObserver
{
public enum ObserverType
{
MOVE,
ATTACK,
ATTACKED,
EQUIP
}
private ObserverType observerType;
public ActionObserver(ObserverType observerType)
{
this.observerType = observerType;
}
/**
* @return the observerType
*/
public ObserverType getObserverType()
{
return observerType;
}
public void moved(){};
public void attacked(Creature creature){};
public void attack(Creature creature){};
public void equip(Item item, Player owner){};
public void unequip(Item item, Player owner){};
}