/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.templates.item; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlRootElement; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.NONE) @XmlRootElement(name = "Godstone") public class GodstoneInfo { @XmlAttribute private int skillid; @XmlAttribute private int skilllvl; @XmlAttribute private int probability; @XmlAttribute private int probabilityleft; /** * @return the skillid */ public int getSkillid() { return skillid; } /** * @return the skilllvl */ public int getSkilllvl() { return skilllvl; } /** * @return the probability */ public int getProbability() { return probability; } /** * @return the probabilityleft */ public int getProbabilityleft() { return probabilityleft; } }