/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects; import com.aionemu.gameserver.ai.npcai.ServantAi; import com.aionemu.gameserver.controllers.NpcController; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.templates.VisibleObjectTemplate; import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate; /** * @author ATracer * */ public class Servant extends Npc { /** * Skill that will be used upon execution */ private int skillId; /** * Creator of this trap. */ private Creature creator; /** * Target of this servant */ private Creature target; /** * Hp used on skill usage */ private int hpRatio; /** * * @param objId * @param controller * @param spawnTemplate * @param objectTemplate */ public Servant(int objId, NpcController controller, SpawnTemplate spawnTemplate, VisibleObjectTemplate objectTemplate) { super(objId, controller, spawnTemplate, objectTemplate); } /** * @return the skillId */ public int getSkillId() { return skillId; } /** * @param skillId the skillId to set */ public void setSkillId(int skillId) { this.skillId = skillId; } /** * @return the creator */ public Creature getCreator() { return creator; } /** * @param creator the creator to set */ public void setCreator(Creature creator) { this.creator = creator; } /** * @return the target */ public Creature getTarget() { return target; } /** * @param target the target to set */ public void setTarget(Creature target) { this.target = target; } /** * @return the hpRatio */ public int getHpRatio() { return hpRatio; } /** * @param hpRatio the hpRatio to set */ public void setHpRatio(int hpRatio) { this.hpRatio = hpRatio; } @Override public void initializeAi() { this.ai = new ServantAi(); ai.setOwner(this); } @Override protected boolean isEnemyNpc(Npc visibleObject) { return this.creator.isEnemyNpc(visibleObject); } @Override protected boolean isEnemyPlayer(Player visibleObject) { return this.creator.isEnemyPlayer(visibleObject); } /** * @return NpcObjectType.TRAP */ public NpcObjectType getNpcObjectType() { return NpcObjectType.SERVANT; } }