/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.loginserver.network.aion.serverpackets; import com.aionemu.loginserver.network.aion.AionConnection; import com.aionemu.loginserver.network.aion.AionServerPacket; import com.aionemu.loginserver.network.aion.SessionKey; import java.nio.ByteBuffer; /** * @author -Nemesiss- */ public class SM_PLAY_OK extends AionServerPacket { /** * playOk1 is part of session key - its used for security purposes [checked at game server side] */ private final int playOk1; /** * playOk2 is part of session key - its used for security purposes [checked at game server side] */ private final int playOk2; /** * Constructs new instance of <tt>SM_PLAY_OK </tt> packet. * * @param key session key */ public SM_PLAY_OK(SessionKey key) { super(0x07); this.playOk1 = key.playOk1; this.playOk2 = key.playOk2; } /** * {@inheritDoc} */ @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeC(buf, getOpcode()); writeD(buf, playOk1); writeD(buf, playOk2); } }