/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.restrictions;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.model.Skill;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author lord_rex
*
*/
public class ShutdownRestrictions extends AbstractRestrictions
{
@Override
public boolean isRestricted(Player player, Class<? extends Restrictions> callingRestriction)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You are in shutdown progress!");
return true;
}
return false;
}
@Override
public boolean canAttack(Player player, VisibleObject target)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You cannot attack in Shutdown progress!");
return false;
}
return true;
}
@Override
public boolean canAffectBySkill(Player player, VisibleObject target)
{
return true;
}
@Override
public boolean canUseSkill(Player player, Skill skill)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You cannot use skills in Shutdown progress!");
return false;
}
return true;
}
@Override
public boolean canChat(Player player)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You cannot chat in Shutdown progress!");
return false;
}
return true;
}
@Override
public boolean canInviteToGroup(Player player, Player target)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You cannot invite members to group in Shutdown progress!");
return false;
}
return true;
}
@Override
public boolean canChangeEquip(Player player)
{
if(isInShutdownProgress(player))
{
PacketSendUtility.sendMessage(player, "You cannot equip / unequip item in Shutdown progress!");
return false;
}
return true;
}
private boolean isInShutdownProgress(Player player)
{
return player.getController().isInShutdownProgress();
}
}