/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.spawnengine;
import com.aionemu.gameserver.controllers.factory.ObjectControllerFactory;
import com.aionemu.gameserver.dataholders.ItemData;
import com.aionemu.gameserver.model.gameobjects.StaticObject;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.templates.VisibleObjectTemplate;
import com.aionemu.gameserver.model.templates.spawn.SpawnGroup;
import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
import com.aionemu.gameserver.utils.idfactory.IDFactory;
import com.aionemu.gameserver.utils.idfactory.IDFactoryAionObject;
import com.aionemu.gameserver.world.KnownList;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
* @author ATracer
*
*/
public class StaticObjectSpawnManager
{
@Inject
private ItemData itemData;
@IDFactoryAionObject
@Inject
private IDFactory aionObjectsIDFactory;
@Inject
private World world;
@Inject
private ObjectControllerFactory controllerFactory;
/**
*
* @param spawnGroup
* @param instanceIndex
*/
public void spawnGroup(SpawnGroup spawnGroup, int instanceIndex)
{
VisibleObjectTemplate objectTemplate = itemData.getItemTemplate(spawnGroup.getNpcid());
if(objectTemplate == null)
return;
int pool = spawnGroup.getPool();
for(int i = 0; i < pool; i++)
{
SpawnTemplate spawn = spawnGroup.getNextAvailableTemplate(instanceIndex);
int objectId = aionObjectsIDFactory.nextId();
StaticObject staticObject = new StaticObject(objectId, controllerFactory.staticObjectController(), spawn, objectTemplate);
staticObject.setKnownlist(new KnownList(staticObject));
bringIntoWorld(staticObject, spawn, instanceIndex);
}
}
/**
*
* @param visibleObject
* @param spawn
* @param instanceIndex
*/
private void bringIntoWorld(VisibleObject visibleObject, SpawnTemplate spawn, int instanceIndex)
{
world.storeObject(visibleObject);
world.setPosition(visibleObject, spawn.getWorldId(), instanceIndex, spawn.getX(), spawn.getY(), spawn.getZ(), spawn.getHeading());
world.spawn(visibleObject);
}
}