/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.loginserver.network.gameserver.clientpackets; import com.aionemu.commons.utils.Rnd; import com.aionemu.loginserver.controller.AccountController; import com.aionemu.loginserver.model.Account; import com.aionemu.loginserver.model.ReconnectingAccount; import com.aionemu.loginserver.network.gameserver.GsClientPacket; import com.aionemu.loginserver.network.gameserver.GsConnection; import com.aionemu.loginserver.network.gameserver.serverpackets.SM_ACCOUNT_RECONNECT_KEY; import org.apache.log4j.Logger; import java.nio.ByteBuffer; /** * This packet is sended by GameServer when player is requesting fast reconnect to login server. LoginServer in response * will send reconectKey. * * @author -Nemesiss- * */ public class CM_ACCOUNT_RECONNECT_KEY extends GsClientPacket { /** * Logger for this class. */ private static final Logger log = Logger.getLogger(CM_ACCOUNT_RECONNECT_KEY.class); /** * accoundId of account that will be reconnecting. */ private int accountId; /** * Constructor. * * @param buf * @param client */ public CM_ACCOUNT_RECONNECT_KEY(ByteBuffer buf, GsConnection client) { super(buf, client, 0x02); } /** * {@inheritDoc} */ @Override protected void readImpl() { accountId = readD(); } /** * {@inheritDoc} */ @Override protected void runImpl() { int reconectKey = Rnd.nextInt(); Account acc = getConnection().getGameServerInfo().removeAccountFromGameServer(accountId); if (acc == null) log.info("This shouldnt happend! [Error]"); else AccountController.addReconnectingAccount(new ReconnectingAccount(acc, reconectKey)); sendPacket(new SM_ACCOUNT_RECONNECT_KEY(accountId, reconectKey)); } }