/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.dao; import com.aionemu.commons.database.dao.DAO; import com.aionemu.gameserver.dataholders.PlayerInitialData; import com.aionemu.gameserver.model.gameobjects.player.BlockList; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.world.World; /** * Responsible for saving and loading data on players' block lists * @author Ben * */ public abstract class BlockListDAO implements DAO { /** * Loads the blocklist for the player given * @param player * @return BlockList */ public abstract BlockList load(Player player, World world, final PlayerInitialData playerInitialData); /** * Adds the given object id to the list of blocked players for the given player * @param playerObjId ID of player to edit the blocklist of * @param objIdToBlock ID of player to add to the blocklist * @return Success */ public abstract boolean addBlockedUser(int playerObjId, int objIdToBlock, String reason); /** * Deletes the given object id from the list of blocked players for the given player * @param playerObjId ID of player to edit the blocklist of * @param objIdToDelete ID of player to remove from the blocklist * @return Success */ public abstract boolean delBlockedUser(int playerObjId, int objIdToDelete); /** * Sets the reason for blocking a player * @param playerObjId * Object ID of the player whos list is being edited * @param blockedObjId * Object ID of the player whos reason is being edited * @param reason * The reason to be set * @return true or false */ public abstract boolean setReason(int playerObjId, int blockedObjId, String reason); /** * {@inheritDoc} */ @Override public String getClassName() { return BlockListDAO.class.getName(); } }