/**
* This file is part of aion-emu <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.services.GroupService;
import com.aionemu.gameserver.world.World;
import com.google.inject.Inject;
/**
* Called when entering the world and during group management
*
* @author Lyahim
* @author ATracer
* @author Simple
*/
public class CM_PLAYER_STATUS_INFO extends AionClientPacket
{
/**
* Injections
*/
@Inject
private World world;
@Inject
private GroupService groupService;
/**
* Definitions
*/
private int status;
private int playerObjId;
public CM_PLAYER_STATUS_INFO(int opcode)
{
super(opcode);
}
@Override
protected void readImpl()
{
status = readC();
playerObjId = readD();
}
@Override
protected void runImpl()
{
switch(status)
{
case 9:
getConnection().getActivePlayer().setLookingForGroup(playerObjId == 2);
break;
default:
Player player = null;
if(playerObjId == 0)
player = getConnection().getActivePlayer();
else
player = world.findPlayer(playerObjId);
if(player == null || player.getPlayerGroup() == null)
return;
groupService.playerStatusInfo(status, player);
break;
}
}
}