/** * This file is part of aion-emu <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.services.GroupService; import com.aionemu.gameserver.world.World; import com.google.inject.Inject; /** * Called when entering the world and during group management * * @author Lyahim * @author ATracer * @author Simple */ public class CM_PLAYER_STATUS_INFO extends AionClientPacket { /** * Injections */ @Inject private World world; @Inject private GroupService groupService; /** * Definitions */ private int status; private int playerObjId; public CM_PLAYER_STATUS_INFO(int opcode) { super(opcode); } @Override protected void readImpl() { status = readC(); playerObjId = readD(); } @Override protected void runImpl() { switch(status) { case 9: getConnection().getActivePlayer().setLookingForGroup(playerObjId == 2); break; default: Player player = null; if(playerObjId == 0) player = getConnection().getActivePlayer(); else player = world.findPlayer(playerObjId); if(player == null || player.getPlayerGroup() == null) return; groupService.playerStatusInfo(status, player); break; } } }