/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.loginserver.serverpackets;
import java.nio.ByteBuffer;
import java.util.List;
import com.aionemu.commons.network.IPRange;
import com.aionemu.gameserver.configs.network.IPConfig;
import com.aionemu.gameserver.configs.network.NetworkConfig;
import com.aionemu.gameserver.network.loginserver.LoginServerConnection;
import com.aionemu.gameserver.network.loginserver.LsServerPacket;
/**
* This is authentication packet that gs will send to login server for registration.
*
* @author -Nemesiss-
*
*/
public class SM_GS_AUTH extends LsServerPacket
{
/**
* Constructs new instance of <tt>SM_GS_AUTH </tt> packet.
*
*/
public SM_GS_AUTH()
{
super(0x00);
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(LoginServerConnection con, ByteBuffer buf)
{
writeC(buf, getOpcode());
writeC(buf, NetworkConfig.GAMESERVER_ID);
writeC(buf, IPConfig.getDefaultAddress().length);
writeB(buf, IPConfig.getDefaultAddress());
List<IPRange> ranges = IPConfig.getRanges();
int size = ranges.size();
writeD(buf, size);
for(int i = 0; i < size; i++)
{
IPRange ipRange = ranges.get(i);
byte[] min = ipRange.getMinAsByteArray();
byte[] max = ipRange.getMaxAsByteArray();
writeC(buf, min.length);
writeB(buf, min);
writeC(buf, max.length);
writeB(buf, max);
writeC(buf, ipRange.getAddress().length);
writeB(buf, ipRange.getAddress());
}
writeH(buf, NetworkConfig.GAME_PORT);
writeD(buf, NetworkConfig.MAX_ONLINE_PLAYERS);
writeS(buf, NetworkConfig.LOGIN_PASSWORD);
}
}