/* * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * @author ATracer */ public class SM_ITEM_USAGE_ANIMATION extends AionServerPacket { private int playerObjId; private int itemObjId; private int itemId; private int time; private int end; private int unk; public SM_ITEM_USAGE_ANIMATION(int playerObjId, int itemObjId, int itemId) { this.playerObjId = playerObjId; this.itemObjId = itemObjId; this.itemId = itemId; this.time = 0; this.end = 1; this.unk = 1; } public SM_ITEM_USAGE_ANIMATION(int playerObjId, int itemObjId, int itemId, int time, int end, int unk) { this.playerObjId = playerObjId; this.itemObjId = itemObjId; this.itemId = itemId; this.time = time; this.end = end; this.unk = unk; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, playerObjId); // player obj id writeD(buf, playerObjId); // player obj id 2x - other player? maybe item can be used on other player. writeD(buf, itemObjId); // itemObjId writeD(buf, itemId); // item id writeD(buf, time); // unk writeC(buf, end); // unk writeC(buf, 1); // unk writeC(buf, 0); writeD(buf, unk); } }