/*
* This file is part of aion-unique <aion-unique.smfnew.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author ATracer
*/
public class SM_ITEM_USAGE_ANIMATION extends AionServerPacket
{
private int playerObjId;
private int itemObjId;
private int itemId;
private int time;
private int end;
private int unk;
public SM_ITEM_USAGE_ANIMATION(int playerObjId, int itemObjId, int itemId)
{
this.playerObjId = playerObjId;
this.itemObjId = itemObjId;
this.itemId = itemId;
this.time = 0;
this.end = 1;
this.unk = 1;
}
public SM_ITEM_USAGE_ANIMATION(int playerObjId, int itemObjId, int itemId, int time, int end, int unk)
{
this.playerObjId = playerObjId;
this.itemObjId = itemObjId;
this.itemId = itemId;
this.time = time;
this.end = end;
this.unk = unk;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeD(buf, playerObjId); // player obj id
writeD(buf, playerObjId); // player obj id 2x - other player? maybe item can be used on other player.
writeD(buf, itemObjId); // itemObjId
writeD(buf, itemId); // item id
writeD(buf, time); // unk
writeC(buf, end); // unk
writeC(buf, 1); // unk
writeC(buf, 0);
writeD(buf, unk);
}
}