/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * @author Simple * */ public class SM_LEGION_SEND_EMBLEM extends AionServerPacket { /** Legion information **/ private int legionId; private int emblemId; private int color_r; private int color_g; private int color_b; private String legionName; /** * This constructor will handle legion emblem info * * @param legionId */ public SM_LEGION_SEND_EMBLEM(int legionId, int emblemId, int color_r, int color_g, int color_b, String legionName) { this.legionId = legionId; this.emblemId = emblemId; this.color_r = color_r; this.color_g = color_g; this.color_b = color_b; this.legionName = legionName; } @Override public void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, legionId); writeH(buf, emblemId); writeD(buf, 0x00); writeC(buf, 0xFF); // unk writeC(buf, color_r); writeC(buf, color_g); writeC(buf, color_b); writeS(buf, legionName); writeC(buf, 0x01); // ED 55 8A 6C 04 00 00 01 80 00 00 00 00 FF FF FF .U.l............ // FF 44 00 72 00 61 00 6B 00 65 00 73 00 00 00 01 .D.r.a.k.e.s.... } }