/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.loginserver.serverpackets; import java.nio.ByteBuffer; import java.util.Map; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.loginserver.LoginServerConnection; import com.aionemu.gameserver.network.loginserver.LsServerPacket; /** * GameServer packet that sends list of logged in accounts * * @author SoulKeeper */ public class SM_ACCOUNT_LIST extends LsServerPacket { /** * Map with loaded accounts */ private final Map<Integer, AionConnection> accounts; /** * constructs new server packet with specified opcode. */ public SM_ACCOUNT_LIST(Map<Integer, AionConnection> accounts) { super(0x04); this.accounts = accounts; } @Override protected void writeImpl(LoginServerConnection con, ByteBuffer buf) { writeC(buf, getOpcode()); writeD(buf, accounts.size()); for(AionConnection ac : accounts.values()) { writeS(buf, ac.getAccount().getName()); } } }