/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.model.gameobjects;
import com.aionemu.gameserver.ai.npcai.AggressiveAi;
import com.aionemu.gameserver.ai.npcai.MonsterAi;
import com.aionemu.gameserver.configs.main.CustomConfig;
import com.aionemu.gameserver.controllers.MonsterController;
import com.aionemu.gameserver.model.templates.VisibleObjectTemplate;
import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
public class Monster extends Npc
{
/**
*
* @param objId
* @param controller
* @param spawn
* @param objectTemplate
*/
public Monster(int objId, MonsterController controller, SpawnTemplate spawn, VisibleObjectTemplate objectTemplate)
{
super(objId, controller, spawn, objectTemplate);
}
@Override
public MonsterController getController()
{
return (MonsterController) super.getController();
}
@Override
public void initializeAi()
{
if(isAggressive() && !CustomConfig.DISABLE_MOB_AGGRO)
this.ai = new AggressiveAi();
else
this.ai = new MonsterAi();
ai.setOwner(this);
}
}