/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.model.gameobjects; import com.aionemu.gameserver.ai.npcai.AggressiveAi; import com.aionemu.gameserver.ai.npcai.MonsterAi; import com.aionemu.gameserver.configs.main.CustomConfig; import com.aionemu.gameserver.controllers.MonsterController; import com.aionemu.gameserver.model.templates.VisibleObjectTemplate; import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate; public class Monster extends Npc { /** * * @param objId * @param controller * @param spawn * @param objectTemplate */ public Monster(int objId, MonsterController controller, SpawnTemplate spawn, VisibleObjectTemplate objectTemplate) { super(objId, controller, spawn, objectTemplate); } @Override public MonsterController getController() { return (MonsterController) super.getController(); } @Override public void initializeAi() { if(isAggressive() && !CustomConfig.DISABLE_MOB_AGGRO) this.ai = new AggressiveAi(); else this.ai = new MonsterAi(); ai.setOwner(this); } }