/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.configs.main;
import com.aionemu.commons.configuration.Property;
import com.aionemu.gameserver.model.account.Account;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData;
/**
* This config contains settings about cache.
*
* @author Luno
*
*/
public class CacheConfig
{
/**
* Says whether cache for such things like PlayerCommonData or Appereance etc is cached in {@link WeakCacheMap} or
* in {@link SoftCacheMap}
*/
@Property(key = "gameserver.cache.softcache", defaultValue = "false")
public static boolean SOFT_CACHE_MAP = false;
/**
* If true then whole {@link Player} objects are cached as long as there is memory for them
*/
@Property(key = "gameserver.cache.players", defaultValue = "false")
public static boolean CACHE_PLAYERS = false;
/**
* If true then whole {@link PlayerCommonData} objects are cached as long as there is memory for them
*/
@Property(key = "gameserver.cache.pcd", defaultValue = "false")
public static boolean CACHE_COMMONDATA = false;
/**
* If true then whole {@link Account} objects are cached as long as there is memory for them
*/
@Property(key = "gameserver.cache.accounts", defaultValue = "false")
public static boolean CACHE_ACCOUNTS = false;
}