/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.properties; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Summon; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.skillengine.model.Skill; /** * * @author ATracer */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "FirstTargetProperty") public class FirstTargetProperty extends Property { @XmlAttribute(required = true) protected FirstTargetAttribute value; /** * Gets the value of the value property. * * @return * possible object is * {@link FirstTargetAttribute } * */ public FirstTargetAttribute getValue() { return value; } @Override public boolean set(Skill skill) { switch(value) { case ME: skill.setFirstTarget(skill.getEffector()); break; case TARGETORME: if(skill.getFirstTarget() == null) skill.setFirstTarget(skill.getEffector()); break; case TARGET: if(skill.getFirstTarget() == null) return false; break; case MYPET: Creature effector = skill.getEffector(); if(effector instanceof Player) { Summon summon = ((Player)effector).getSummon(); if(summon != null) skill.setFirstTarget(summon); else return false; } else { return false; } break; case PASSIVE: skill.setFirstTarget(skill.getEffector()); break; } if(skill.getFirstTarget() != null) skill.getEffectedList().add(skill.getFirstTarget()); return true; } }