/* * This file is part of aion-unique <aion-unique.com>. * * Aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.stats.listeners.TitleChangeListener; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.network.aion.serverpackets.SM_TITLE_SET; import com.aionemu.gameserver.network.aion.serverpackets.SM_TITLE_UPDATE; import com.aionemu.gameserver.utils.PacketSendUtility; /** * @author Nemiroff * Date: 01.12.2009 */ public class CM_TITLE_SET extends AionClientPacket { /** * Title id */ private int titleId; /** * Constructs new instance of <tt>CM_TITLE_SET </tt> packet * * @param opcode */ public CM_TITLE_SET(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { titleId = readD(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player player = getConnection().getActivePlayer(); sendPacket(new SM_TITLE_SET(titleId)); PacketSendUtility.broadcastPacket(player, (new SM_TITLE_UPDATE(player, titleId))); if (player.getCommonData().getTitleId()>0) { if (player.getGameStats()!=null) { TitleChangeListener.onTitleChange(player.getGameStats(), player.getCommonData().getTitleId(), false); } } player.getCommonData().setTitleId(titleId); if (player.getGameStats()!=null) { TitleChangeListener.onTitleChange(player.getGameStats(), titleId, true); } } }