/*
* This file is part of aion-unique <aion-unique.com>.
*
* Aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.stats.listeners.TitleChangeListener;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_TITLE_SET;
import com.aionemu.gameserver.network.aion.serverpackets.SM_TITLE_UPDATE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Nemiroff
* Date: 01.12.2009
*/
public class CM_TITLE_SET extends AionClientPacket
{
/**
* Title id
*/
private int titleId;
/**
* Constructs new instance of <tt>CM_TITLE_SET </tt> packet
*
* @param opcode
*/
public CM_TITLE_SET(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
titleId = readD();
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
sendPacket(new SM_TITLE_SET(titleId));
PacketSendUtility.broadcastPacket(player, (new SM_TITLE_UPDATE(player, titleId)));
if (player.getCommonData().getTitleId()>0)
{
if (player.getGameStats()!=null)
{
TitleChangeListener.onTitleChange(player.getGameStats(), player.getCommonData().getTitleId(), false);
}
}
player.getCommonData().setTitleId(titleId);
if (player.getGameStats()!=null)
{
TitleChangeListener.onTitleChange(player.getGameStats(), titleId, true);
}
}
}