/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.skillengine.action.DamageType; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.skillengine.model.HealType; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "SkillAtkDrainInstantEffect") public class SkillAtkDrainInstantEffect extends DamageEffect { @XmlAttribute protected int percent; @XmlAttribute(name = "heal_type") protected HealType healType; @Override public void applyEffect(Effect effect) { super.applyEffect(effect); int value = effect.getReserved1() * percent / 100; switch(healType) { case HP: effect.getEffector().getLifeStats().increaseHp(value); break; case MP: effect.getEffector().getLifeStats().increaseMp(value); break; } } @Override public void calculate(Effect effect) { super.calculate(effect, DamageType.PHYSICAL); } }