/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.skillengine.action.DamageType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.HealType;
/**
* @author ATracer
*
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SkillAtkDrainInstantEffect")
public class SkillAtkDrainInstantEffect extends DamageEffect
{
@XmlAttribute
protected int percent;
@XmlAttribute(name = "heal_type")
protected HealType healType;
@Override
public void applyEffect(Effect effect)
{
super.applyEffect(effect);
int value = effect.getReserved1() * percent / 100;
switch(healType)
{
case HP:
effect.getEffector().getLifeStats().increaseHp(value);
break;
case MP:
effect.getEffector().getLifeStats().increaseMp(value);
break;
}
}
@Override
public void calculate(Effect effect)
{
super.calculate(effect, DamageType.PHYSICAL);
}
}