/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* @author Mr. Poke
*
*/
public class SM_CRAFT_ANIMATION extends AionServerPacket
{
private int senderObjectId;
private int targetObjectId;
private int skillId;
private int action;
/**
* @param senderObjectId
* @param targetObjectId
* @param skillId
* @param action
*/
public SM_CRAFT_ANIMATION(int senderObjectId, int targetObjectId, int skillId, int action)
{
this.senderObjectId = senderObjectId;
this.targetObjectId = targetObjectId;
this.skillId = skillId;
this.action = action;
}
/**
* {@inheritDoc}
*/
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeD(buf, senderObjectId);
writeD(buf, targetObjectId);
writeH(buf, skillId);
writeC(buf, action);
}
}