/** * This file is part of aion-unique <aion-unique.smfnew.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * * @author alexa026 * */ public class SM_LOOT_STATUS extends AionServerPacket { private int targetObjectId; private int state; public SM_LOOT_STATUS(int targetObjectId, int state) { this.targetObjectId = targetObjectId; this.state = state; } /** * {@inheritDoc} dc */ @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, targetObjectId); writeC(buf, state); } }