/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.configs.main; import com.aionemu.commons.configuration.Property; public class CustomConfig { /** * Factions speaking mode */ @Property(key = "gameserver.factions.speaking.mode", defaultValue = "0") public static int FACTIONS_SPEAKING_MODE; /** * Skill autolearn */ @Property(key = "gameserver.skill.autolearn", defaultValue = "true") public static boolean SKILL_AUTOLEARN; /** * Disable monsters aggressive behave */ @Property(key = "gameserver.disable.mob.aggro", defaultValue = "false") public static boolean DISABLE_MOB_AGGRO; /** * Enable 2nd class change simple mode */ @Property(key = "gameserver.enable.simple.2ndclass", defaultValue = "false") public static boolean ENABLE_SIMPLE_2NDCLASS; /** * Unstuck delay */ @Property(key = "gameserver.unstuck.delay", defaultValue = "3600") public static int UNSTUCK_DELAY; /** * Enable instances */ @Property(key = "gameserver.instances.enable", defaultValue = "true") public static boolean ENABLE_INSTANCES; /** * Base Fly Time */ @Property(key = "gameserver.base.flytime", defaultValue = "60") public static int BASE_FLYTIME; }