/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.configs.main;
import com.aionemu.commons.configuration.Property;
public class CustomConfig
{
/**
* Factions speaking mode
*/
@Property(key = "gameserver.factions.speaking.mode", defaultValue = "0")
public static int FACTIONS_SPEAKING_MODE;
/**
* Skill autolearn
*/
@Property(key = "gameserver.skill.autolearn", defaultValue = "true")
public static boolean SKILL_AUTOLEARN;
/**
* Disable monsters aggressive behave
*/
@Property(key = "gameserver.disable.mob.aggro", defaultValue = "false")
public static boolean DISABLE_MOB_AGGRO;
/**
* Enable 2nd class change simple mode
*/
@Property(key = "gameserver.enable.simple.2ndclass", defaultValue = "false")
public static boolean ENABLE_SIMPLE_2NDCLASS;
/**
* Unstuck delay
*/
@Property(key = "gameserver.unstuck.delay", defaultValue = "3600")
public static int UNSTUCK_DELAY;
/**
* Enable instances
*/
@Property(key = "gameserver.instances.enable", defaultValue = "true")
public static boolean ENABLE_INSTANCES;
/**
* Base Fly Time
*/
@Property(key = "gameserver.base.flytime", defaultValue = "60")
public static int BASE_FLYTIME;
}