/* * This file is part of aion-unique <aionunique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import java.util.Collections; import java.util.List; import com.aionemu.gameserver.model.gameobjects.Item; import com.aionemu.gameserver.model.items.ItemId; import com.aionemu.gameserver.model.templates.item.ItemTemplate; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.InventoryPacket; /** * * @author kosyachok */ public class SM_WAREHOUSE_INFO extends InventoryPacket { private int warehouseType; private List<Item> itemList; private boolean firstPacket; private int expandLvl; public SM_WAREHOUSE_INFO(List<Item> items, int warehouseType, int expandLvl, boolean firstPacket) { this.warehouseType = warehouseType; this.expandLvl = expandLvl; this.firstPacket = firstPacket; if(items == null) this.itemList = Collections.emptyList(); else this.itemList = items; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeC(buf, warehouseType); writeC(buf, firstPacket ? 1 : 0); writeC(buf, expandLvl); //warehouse expand (0 - 9) writeH(buf, 0); writeH(buf, itemList.size()); for(Item item : itemList) { writeGeneralInfo(buf, item); ItemTemplate itemTemplate = item.getItemTemplate(); if(itemTemplate.getTemplateId() == ItemId.KINAH.value()) writeKinah(buf, item, false); else if (itemTemplate.isWeapon()) writeWeaponInfo(buf, item, false); else if (itemTemplate.isArmor()) writeArmorInfo(buf, item, false, false, false); else writeGeneralItemInfo(buf, item, false, false); } } @Override protected void writeGeneralInfo(ByteBuffer buf, Item item) { writeD(buf, item.getObjectId()); ItemTemplate itemTemplate = item.getItemTemplate(); writeD(buf, itemTemplate.getTemplateId()); writeC(buf, 0); //some item info (4 - weapon, 7 - armor, 8 - rings, 17 - bottles) writeH(buf, 0x24); writeD(buf, itemTemplate.getNameId()); writeH(buf, 0); } @Override protected void writeKinah(ByteBuffer buf, Item item, boolean isInventory) { writeH(buf, 0x16); //length of details writeC(buf, 0); writeH(buf, item.getItemMask()); writeD(buf, item.getItemCount()); writeD(buf, 0); writeD(buf, 0); writeD(buf, 0); writeH(buf, 0); writeC(buf, 0); writeC(buf, 0xFF); // FF FF equipment writeC(buf, 0xFF); } }