/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.state.handler;
import com.aionemu.gameserver.ai.AI;
import com.aionemu.gameserver.ai.state.AIState;
import com.aionemu.gameserver.model.gameobjects.Npc;
/**
* @author ATracer
*
*/
public class NoneMonsterStateHandler extends StateHandler
{
@Override
public AIState getState()
{
return AIState.NONE;
}
/**
* State NONE
* AI MonsterAi
* AI GuardAi
*/
@Override
public void handleState(AIState state, AI<?> ai)
{
ai.clearDesires();
((Npc) ai.getOwner()).getAggroList().clear();
ai.stop();
}
}