/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
/**
* Responses to block list related requests
* @author Ben
*
*/
public class SM_BLOCK_RESPONSE extends AionServerPacket
{
/**
* You have blocked %0
*/
public static final int BLOCK_SUCCESSFUL = 0;
/**
* You have unblocked %0
*/
public static final int UNBLOCK_SUCCESSFUL = 1;
/**
* That character does not exist.
*/
public static final int TARGET_NOT_FOUND = 2;
/**
* Your Block List is full.
*/
public static final int LIST_FULL = 3;
/**
* You cannot block yourself.
*/
public static final int CANT_BLOCK_SELF = 4;
private int code;
private String playerName;
/**
* Constructs a new block request response packet
* @param code
* Message code to use - see class constants
* @param playerName
* Parameters inserted into message. Usually the target player's name
*/
public SM_BLOCK_RESPONSE(int code, String playerName)
{
this.code = code;
this.playerName = playerName;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeS(buf, playerName);
writeD(buf, code);
}
}