/* * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * Responses to block list related requests * @author Ben * */ public class SM_BLOCK_RESPONSE extends AionServerPacket { /** * You have blocked %0 */ public static final int BLOCK_SUCCESSFUL = 0; /** * You have unblocked %0 */ public static final int UNBLOCK_SUCCESSFUL = 1; /** * That character does not exist. */ public static final int TARGET_NOT_FOUND = 2; /** * Your Block List is full. */ public static final int LIST_FULL = 3; /** * You cannot block yourself. */ public static final int CANT_BLOCK_SELF = 4; private int code; private String playerName; /** * Constructs a new block request response packet * @param code * Message code to use - see class constants * @param playerName * Parameters inserted into message. Usually the target player's name */ public SM_BLOCK_RESPONSE(int code, String playerName) { this.code = code; this.playerName = playerName; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeS(buf, playerName); writeD(buf, code); } }