/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.events.handler; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.events.Event; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.templates.spawn.SpawnGroup; import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate; import com.aionemu.gameserver.model.templates.spawn.SpawnTime; import com.aionemu.gameserver.utils.gametime.DayTime; import com.aionemu.gameserver.utils.gametime.GameTimeManager; /** * @author ATracer * */ public class DayTimeChangeEventHandler implements EventHandler { @Override public Event getEvent() { return Event.DAYTIME_CHANGE; } @Override public void handleEvent(Event event, AI<?> ai) { Npc owner = (Npc) ai.getOwner(); SpawnTemplate spawn = owner.getSpawn(); SpawnGroup group = spawn.getSpawnGroup(); SpawnTime spawnTime = group.getSpawnTime(); if(spawnTime == null) return; int instanceId = owner.getInstanceId(); DayTime dayTime = GameTimeManager.getGameTime().getDayTime(); if(spawnTime.isAllowedDuring(dayTime) && spawn.isResting(instanceId)) { owner.getController().scheduleRespawn(); spawn.setResting(false, instanceId); } else if(!spawnTime.isAllowedDuring(dayTime) && !spawn.isResting(instanceId)) { owner.getController().onDespawn(true); spawn.setResting(true, instanceId); } } }