/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.events.handler;
import com.aionemu.gameserver.ai.AI;
import com.aionemu.gameserver.ai.events.Event;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.spawn.SpawnGroup;
import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate;
import com.aionemu.gameserver.model.templates.spawn.SpawnTime;
import com.aionemu.gameserver.utils.gametime.DayTime;
import com.aionemu.gameserver.utils.gametime.GameTimeManager;
/**
* @author ATracer
*
*/
public class DayTimeChangeEventHandler implements EventHandler
{
@Override
public Event getEvent()
{
return Event.DAYTIME_CHANGE;
}
@Override
public void handleEvent(Event event, AI<?> ai)
{
Npc owner = (Npc) ai.getOwner();
SpawnTemplate spawn = owner.getSpawn();
SpawnGroup group = spawn.getSpawnGroup();
SpawnTime spawnTime = group.getSpawnTime();
if(spawnTime == null)
return;
int instanceId = owner.getInstanceId();
DayTime dayTime = GameTimeManager.getGameTime().getDayTime();
if(spawnTime.isAllowedDuring(dayTime) && spawn.isResting(instanceId))
{
owner.getController().scheduleRespawn();
spawn.setResting(false, instanceId);
}
else if(!spawnTime.isAllowedDuring(dayTime) && !spawn.isResting(instanceId))
{
owner.getController().onDespawn(true);
spawn.setResting(true, instanceId);
}
}
}