/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.ai.state.handler;
import com.aionemu.gameserver.ai.AI;
import com.aionemu.gameserver.ai.desires.impl.MoveToHomeDesire;
import com.aionemu.gameserver.ai.state.AIState;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_LOOKATOBJECT;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*
*/
public class MovingToHomeStateHandler extends StateHandler
{
@Override
public AIState getState()
{
return AIState.MOVINGTOHOME;
}
/**
* State MOVINGTOHOME
* AI MonsterAi
* AI GuardAi
*/
@Override
public void handleState(AIState state, AI<?> ai)
{
ai.clearDesires();
Npc npc = (Npc) ai.getOwner();
npc.setTarget(null);
PacketSendUtility.broadcastPacket(npc, new SM_LOOKATOBJECT(npc));
npc.getAggroList().clear();
PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 30, 0, 0));
PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 20, 0, 0));
ai.addDesire(new MoveToHomeDesire(npc, AIState.MOVINGTOHOME.getPriority()));
ai.schedule();
}
}