/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.state.handler; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.desires.impl.MoveToHomeDesire; import com.aionemu.gameserver.ai.state.AIState; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION; import com.aionemu.gameserver.network.aion.serverpackets.SM_LOOKATOBJECT; import com.aionemu.gameserver.utils.PacketSendUtility; /** * @author ATracer * */ public class MovingToHomeStateHandler extends StateHandler { @Override public AIState getState() { return AIState.MOVINGTOHOME; } /** * State MOVINGTOHOME * AI MonsterAi * AI GuardAi */ @Override public void handleState(AIState state, AI<?> ai) { ai.clearDesires(); Npc npc = (Npc) ai.getOwner(); npc.setTarget(null); PacketSendUtility.broadcastPacket(npc, new SM_LOOKATOBJECT(npc)); npc.getAggroList().clear(); PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 30, 0, 0)); PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, 20, 0, 0)); ai.addDesire(new MoveToHomeDesire(npc, AIState.MOVINGTOHOME.getPriority())); ai.schedule(); } }