/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * * So far I've found only one usage for this packet - to stop character blinking ( just after login into game, player's * character is blinking ) * * @author Luno, Sweetkr * * states: * 0 - normal char * 1- crounched invisible char * 64 - standing blinking char * 128- char is invisible * */ public class SM_PLAYER_STATE extends AionServerPacket { private int playerObjId; private int visualState; private int seeState; public SM_PLAYER_STATE(Player player) { this.playerObjId = player.getObjectId(); this.visualState = player.getVisualState(); this.seeState = player.getSeeState(); } /** * {@inheritDoc} */ @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, playerObjId); writeC(buf, visualState); writeC(buf, seeState); if(visualState == 64) writeC(buf, 0x01); else writeC(buf, 0x00); } }