/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.skillengine.effect;
import java.util.TreeSet;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.controllers.movement.ActionObserver;
import com.aionemu.gameserver.controllers.movement.ActionObserver.ObserverType;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.stats.id.SkillEffectId;
import com.aionemu.gameserver.model.gameobjects.stats.modifiers.StatModifier;
import com.aionemu.gameserver.model.templates.item.WeaponType;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*
* The code here is duplicated of WeaponStatboost
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "WeaponStatupEffect")
public class WeaponStatupEffect extends BufEffect
{
@XmlAttribute(name = "weapon")
private WeaponType weaponType;
@Override
public void startEffect(final Effect effect)
{
if(!(effect.getEffector() instanceof Player))
return;
final Player effected = (Player) effect.getEffected();
final SkillEffectId skillEffectId = getSkillEffectId(effect);
final TreeSet<StatModifier> stats = getModifiers(effect);
if(effected.getEquipment().isWeaponEquipped(weaponType))
effected.getGameStats().addModifiers(skillEffectId, stats);
/**
* Since weapon stat boost is only for BOW and SWORD_2H in templates - checking only
* one weapon is enough for final result.
*/
ActionObserver aObserver = new ActionObserver(ObserverType.EQUIP){
@Override
public void equip(Item item, Player owner)
{
if(item.getItemTemplate().getWeaponType() == weaponType)
effected.getGameStats().addModifiers(skillEffectId, stats);
}
@Override
public void unequip(Item item, Player owner)
{
if(item.getItemTemplate().getWeaponType() == weaponType)
effected.getGameStats().endEffect(skillEffectId);
}
};
effected.getObserveController().addEquipObserver(aObserver);
effect.setActionObserver(aObserver, position);
}
@Override
public void endEffect(Effect effect)
{
ActionObserver observer = effect.getActionObserver(position);
if(observer != null)
effect.getEffected().getObserveController().removeEquipObserver(observer);
final SkillEffectId skillEffectId = getSkillEffectId(effect);
if(effect.getEffected().getGameStats().effectAlreadyAdded(skillEffectId))
effect.getEffected().getGameStats().endEffect(skillEffectId);
}
@Override
public void applyEffect(Effect effect)
{
effect.addToEffectedController();
}
@Override
public void calculate(Effect effect)
{
effect.increaseSuccessEffect();
}
}