/*
* This file is part of aion-unique <www.aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import java.util.Collection;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author Avol, ATracer
*
*/
public class SM_ABNORMAL_STATE extends AionServerPacket
{
private Collection<Effect> effects;
private int abnormals;
public SM_ABNORMAL_STATE(Collection<Effect> effects, int abnormals)
{
this.effects = effects;
this.abnormals = abnormals;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
writeD(buf, abnormals);
writeH(buf, effects.size());
for(Effect effect : effects)
{
writeD(buf, effect.getEffectorId());
writeH(buf, effect.getSkillId());
writeC(buf, effect.getSkillLevel());
writeC(buf, effect.getTargetSlot());
writeD(buf, effect.getElapsedTime());
}
}
}